CONTACT

dlcworking@hotmail.com

Profile on LinkedIn

28 years of video game industry experience, I develop all stages of user interface art and design for interactive media on multiple platforms, from concept to completion. Additionally, I create art for marketing, promotions and pitches, presentations, packaging, website design, and social content for interactive media.


SKILLS & SOFTWARE PROFICIENCY

Adobe Photoshop/XD/Illustrator/After Effects  • Unity UI & NGUI • Figma • Blender • Proprietary game engines • UX wireframing & prototyping • High fidelity UI mock-ups • UI animation/motion graphics/VFX • UI game-ready asset creation • UI syntax & phrasing • Typography • Iconography • UI localization support • Multi-platform and multi-device development • Touch screen UI art and design • Git/SVN/Perforce • Jira • Traditional and digital illustration and graphic design • Imaging & compositing • Cross-team collaboration • Marketing and social media art • Packaging art • Promotional and pitch art • Website design • Outsource management • Art direction


EDUCATION

Art Center College of Design, Pasadena, CA
[Summer 1993 - Winter 1995]
BFA, Illustration

Pasadena City College, Pasadena, CA
[Fall 1990 - Spring 1993]
Visual arts and general studies


WORK EXPERIENCE

Senior UI/UX Artist
nWay, San Francisco, CA (Video game industry)
[September 2016 - May 2024]
Created UI and UX for Wreck League, WWE: Undefeated and Power Rangers: Legacy Wars from pre-production concepts to finished products in Unity • Co-created UI/UX for Power Rangers: Battle for the Grid • Created marketing, promo, and packaging art for WWE: Undefeated, Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and Olympics Game Jam: Beijing 2022 • Provided UI support for Olympics Game Jam: Beijing 2022 Created marketing art and website design for Olympics GO! Paris 2024.

Senior User Interface Artist and Designer
Rockyou, San Francisco, CA (Video game industry)
[April 2015 - July 2016]
Collaborated with designers, producers, product managers, and the art director on new game features • created single and sequenced full-screen mock-ups and animated comps for new game features • created game design wireframes with sketches, "gray box" diagrams, and written documents • created game ready UI assets in Flash and Unity • designed and created icons and item illustrations • created animated UI effects • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • art directed outsourced game asset illustrations through art specs and feedback • created email splash screen promotions

Games developed: Dragons of AtlantisThe Godfather: Five FamiliesKingdoms of CamelotPurePlay CasinoRune Warriors

Senior User Interface Artist
Kabam, San Francisco, CA (video game industry)
[March 2013 - March 2015]
Collaborated with designers, producers, product managers, and the art lead on new game features • created single and sequenced full-screen mock-ups and animated comps for new game features • created game design wireframes with sketches, "gray box" diagrams, and written documents • created game ready UI assets in Flash • designed and created icons and item illustrations • created animated UI effects • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets

Games developed: Dragons of AtlantisEdgeworldKingdoms of CamelotKabam Slots

Senior User Interface Artist
SuperBot Entertainment, Culver City, CA (Video game industry)
[September 2012 - February 2013]
Created and designed user interface art for downloadable and patch content for Playstation All Stars Battle Royale • Created, designed and art directed user interface concept art for the Playstation All Stars Battle Royale sequel

Senior User Interface Artist
Idol Minds, Louisville, CO (Video game industry)
[June 2011 - May 2012]
Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created animated UI effects • designed and developed features for proprietary user interface tools • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • provided pitch and presentation art • developed game UI concepts for new titles • contributed to game-play design

Games developed: Ruin (AKA Warriors Lair); untitled Marvel Heroes mobile game concept; untitled "match 3" style mobile game concept; Pain sequel concept

Senior User Interface Artist / Lead Artist
Double Helix Games (formerly Shiny Entertainment), Irvine, CA (Video game industry)
[November 1997 - March 2011]
Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created animated UI effects • designed and developed features for proprietary user interface and level design tools • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • provided pitch and presentation art • developed game UI concepts for new titles • contributed to game-play design • built 3D environment art including geometry, texturing, lighting and animation • created storyboard and concept art – characters, environments, props and visual effects • created visual effects • assembled pitch presentations • supervised and trained associate artists in proprietary software

Games developed: Messiah; Sacrifice; The Matrix: The Path of Neo; Plague (unpublished); Earthworm Jim PSP (unpublished); Warriors of Enkor (unpublished); Justice League (unpublished); The Golden Compass; Silent Hill: Homecoming; G.I.JOE: The Rise of Cobra; The Green Lantern: Rise of the Manhunters

Artist
JVC Interactive, Torrance, CA (Video game industry)
[August 1996 - November 1997]
Painted 2D (isometric) environment backgrounds • Created animated effects for 2D (isometric) environment backgrounds •  Illustrated character and environment concept art

Artist / Animator
Dreamers Guild Interactive, Chatsworth, CA (Video game industry)
[February 1996 - August 1996]
Designed, created and animated 2D characters • Created animated effects for isometric backgrounds • Painted scene images • Illustrated character concept art


PUBLISHED GAME TITLES

Wreck League WWE: Undefeated Olympics GO! Paris 2024Power Rangers: Battle For The GridPower Rangers: Legacy WarsDragons of AtlantisThe Godfather: Five FamiliesKingdom of CamelotEdgeworldKabam SlotsPlaystation All-Stars Battle RoyaleGreen Lantern: Rise Of The ManhuntersG.I.JOE: The Rise Of CobraSilent Hill: HomecomingThe Golden CompassThe Matrix: The Path Of NeoEnter The MatrixSacrificeMessiah