CONTACT
dlcworking@hotmail.com
OBJECTIVE
Develop all aspects of user interface art (UI) and design (UX) for video games and other interactive media on multiple platforms. Additionally interested in creating art and animation for marketing, promotions and pitches, presentations, packaging, website design, and social content for interactive media.
SKILLS
User interface art, effects, animation, text and phrasing, and design (UI/UX), from pre-production to prototyping to final finish and implementation • UX wireframing • Traditional & digital Illustration • Adobe Photoshop • Unity • Adobe Illustrator • Adobe XD • Figma • Adobe Flash (past) • 3D Studio Max (past) • Moqups • Proprietary game development tools: environment and user interface art, level editing, animation, texture creation, design/development • Imaging • Git/SVN/Perforce • Jira • Collaboration with artists, designers, and engineers on the development of UI systems • User interface font presentation • User interface text content • User interface localization implementation • Simultaneous multi-platform UI development • Marketing and social media art • Packaging art • Touch screen interface art and design • 3D environment and prop modeling, texturing, lighting, and animation • Visual effects art and animation • Concept art • Pitch and presentation art and layout • Website design • Game-play design • Art asset creation for multiple game platforms • Written and spoken communication • Outsource management • Art direction
EDUCATION
Art Center College of Design, Pasadena, CA
[Summer 1993 - Winter 1995]
BFA, Illustration
Pasadena City College, Pasadena, CA
[Fall 1990 - Spring 1993]
Visual arts and general studies
WORK EXPERIENCE
Senior UI/UX Artist
nWay, San Francisco, CA (Video game industry)
[September 2016 - May 2024]
Created UI and UX for Wreck League, WWE: Undefeated and Power Rangers: Legacy Wars from pre-production concepts to finished products in Unity • Co-created UI/UX for Power Rangers: Battle for the Grid • Created marketing, promo, and packaging art for WWE: Undefeated, Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and Olympics Game Jam: Beijing 2022 • Provided UI support for Olympics Game Jam: Beijing 2022 • Created marketing art and website design for Olympics GO! Paris 2024.
Senior User Interface Artist and Designer
Rockyou, San Francisco, CA (Video game industry)
[April 2015 - July 2016]
Collaborated with designers, producers, product managers, and the art director on new game features • created single and sequenced full-screen mock-ups and animated comps for new game features • created game design wireframes with sketches, "gray box" diagrams, and written documents • created game ready UI assets in Flash and Unity • designed and created icons and item illustrations • created animated UI effects • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • art directed outsourced game asset illustrations through art specs and feedback • created email splash screen promotions
Games developed: Dragons of Atlantis, The Godfather: Five Families, Kingdoms of Camelot, PurePlay Casino, Rune Warriors
Senior User Interface Artist
Kabam, San Francisco, CA (video game industry)
[March 2013 - March 2015]
Collaborated with designers, producers, product managers, and the art lead on new game features • created single and sequenced full-screen mock-ups and animated comps for new game features • created game design wireframes with sketches, "gray box" diagrams, and written documents • created game ready UI assets in Flash • designed and created icons and item illustrations • created animated UI effects • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets
Games developed: Dragons of Atlantis, Edgeworld, Kingdoms of Camelot, Kabam Slots
Senior User Interface Artist
SuperBot Entertainment, Culver City, CA (Video game industry)
[September 2012 - February 2013]
Created and designed user interface art for downloadable and patch content for Playstation All Stars Battle Royale • Created, designed and art directed user interface concept art for the Playstation All Stars Battle Royale sequel
Senior User Interface Artist
Idol Minds, Louisville, CO (Video game industry)
[June 2011 - May 2012]
Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created animated UI effects • designed and developed features for proprietary user interface tools • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • provided pitch and presentation art • developed game UI concepts for new titles • contributed to game-play design
Games developed: Ruin (AKA Warriors Lair); untitled Marvel Heroes mobile game concept; untitled "match 3" style mobile game concept; Pain sequel concept
Senior User Interface Artist / Lead Artist
Double Helix Games (formerly Shiny Entertainment), Irvine, CA (Video game industry)
[November 1997 - March 2011]
Collaborated with designers and producers on all aspects of UI game design • created single and sequenced full-screen mock-ups and animated comps for new game features • created game ready UI assets in proprietary engine tools • designed and illustrated icons • created animated UI effects • designed and developed features for proprietary user interface and level design tools • researched and implemented fonts • determined game UI text and language • collaborated with engineers to implement new game assets • created detailed diagrams and documents for engineers to implement game assets • provided pitch and presentation art • developed game UI concepts for new titles • contributed to game-play design • built 3D environment art including geometry, texturing, lighting and animation • created storyboard and concept art – characters, environments, props and visual effects • created visual effects • assembled pitch presentations • supervised and trained associate artists in proprietary software
Games developed: Messiah; Sacrifice; The Matrix: The Path of Neo; Plague (unpublished); Earthworm Jim PSP (unpublished); Warriors of Enkor (unpublished); Justice League (unpublished); The Golden Compass; Silent Hill: Homecoming; G.I.JOE: The Rise of Cobra; The Green Lantern: Rise of the Manhunters
Artist
JVC Interactive, Torrance, CA (Video game industry)
[August 1996 - November 1997]
Painted 2D (isometric) environment backgrounds • Created animated effects for 2D (isometric) environment backgrounds • Illustrated character and environment concept art
Artist / Animator
Dreamers Guild Interactive, Chatsworth, CA (Video game industry)
[February 1996 - August 1996]
Designed, created and animated 2D characters • Created animated effects for isometric backgrounds • Painted scene images • Illustrated character concept art
PUBLISHED GAME TITLES
Wreck League • WWE: Undefeated • Power Rangers: Battle For The Grid • Power Rangers: Legacy Wars • Dragons of Atlantis • The Godfather: Five Families • Kingdom of Camelot • Edgeworld • Kabam Slots • Playstation All-Stars Battle Royale • Green Lantern: Rise Of The Manhunters • G.I.JOE: The Rise Of Cobra • Silent Hill: Homecoming • The Golden Compass • The Matrix: The Path Of Neo • Enter The Matrix • Sacrifice • Messiah
REFERENCES
Professional endorsements on LinkedIn
Additional references available on request